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GpuLaunchConfigHalf3D Struct Reference

3D launch configuration for symmetry-reduced G-space loops (z dimension folded for real data sets) More...

#include <GpuKernelUtils.h>

Inheritance diagram for GpuLaunchConfigHalf3D:
GpuLaunchConfig3D GpuLaunchConfig

Public Member Functions

template<typename GpuKernel >
 GpuLaunchConfigHalf3D (GpuKernel *gpuKernel, vector3< int > S)
 Just use the above after reducing the z-dimension to half.
 
- Public Member Functions inherited from GpuLaunchConfig3D
template<typename GpuKernel >
 GpuLaunchConfig3D (GpuKernel *gpuKernel, vector3< int > S)
 Set up blocks and grid for a 1D operation over N data points.
 
- Public Member Functions inherited from GpuLaunchConfig
template<typename GpuKernel >
 GpuLaunchConfig (GpuKernel *gpuKernel)
 Initialize the device and function properties.
 

Additional Inherited Members

- Public Attributes inherited from GpuLaunchConfig3D
dim3 nPerBlock
 dimension of block
 
dim3 nBlocks
 dimension of grid (note nBlocks could be 3D for really large kernels)
 
int zBlockMax
 Grids are 2D, so need to loop over last dim.
 
- Public Attributes inherited from GpuLaunchConfig
cudaFuncAttributes attr
 attributes of the function
 

Detailed Description

3D launch configuration for symmetry-reduced G-space loops (z dimension folded for real data sets)


The documentation for this struct was generated from the following file: